*Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued *Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage *Shadowbind should properly rank up duration *Elemental Boon should properly speed up cast time on last rank *Elemental attunement properly benefits from owner’s level *Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier *Fixed two ranks of Seismic Slam incorrectly doing electrical damage *Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing *Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!) *Battle Standard's properties are properly exclusive (they don't stack) *Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone *Berserkers are still targetable while performing Savage Rush
*Transmuted items are no longer destroyed if an inventory is full with no place to accept them
*Skill cycle keys can now be bound to mouse buttons *When leveling up, your health is properly recalculated on other clients *Stat expenditures when leveling up are properly synchronized in multiplayer *Damage reduction effects on the player are capped to 75% *Console-created items now have an effect that displays that they were cheat-created *Onscreen notification in bottom right of screen when saving takes place *Game can be saved at any time from the options menu *HP bonus gear will properly be reflected in final health of player to other clients post-zoning *XP and Fame %bonuses from gear are now capped at +/- 100% *DOTs now correctly calculate bonuses from +DMG% *Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations *Pets can be sent to town from the last 2 boss rooms *Fixed a few areas where loot from a specific event spawned publicly *Creep squish blood now has a censored version *Swamp Flier scream debuff will show an appropriate name on debuff icon This is represented by a sound and text message in game. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. *Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. *Fixed some display issues with Fame level progress *Zero walkspeed monsters won't attempt to jump down *Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before! *Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta *Fixed a few rare hardware related crashes *Confirmation box added for quitting without saving *Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal. *Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients) *Fixed rare crash related to Charming a monster *Pet equipment cannot get sockets from enchantment *CTRL-M will instantly toggle map visibility *Can’t drag merchant items onto the buyback tab *You can no longer 'steal' items from your buyback tab by closing the window with Spacebar *Shared stash now creates a backup of itself
This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.